﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Engine.Core.GameState
{
    public class GameStateManager
    {
        #region Fields
        #endregion // Fields


        #region Properties
        public IList<IGameState> GameStates { get; private set; }
        public IGameState CurrentGameState { get; set; }
        #endregion // Properties


        #region Constructors
        public GameStateManager() { }
        #endregion // Constructors
    }
}
